Pick your heroes
Every deck has two Normies and two specials, and each special breaks the rules its own way.

Normie
Moves exactly the roll. No powers, no excuses.

Oracle
Stops anywhere up to the roll. A knockout makes it recoil.

Heavy
Two lives, but moves one less.

Sniper
Shoots the tile straight across the map.

Miner
Once a life, tunnels across the map.

Bomber
Armed, it blows up two tiles each way.

Ghost
Leaves a mark where it falls, and rises there on a 6.
Four spells
The right spell at the right moment turns a match around.

Void
Traps a tile: the first to land there falls.

Curse
Hurls a foe to a random tile.

Shield
Keeps one hero safe until your next turn.

Swap
Two of your heroes trade places.
Play your way
Quick matches to a points goal: a hero home scores 3, a knockout 1.
- Ranked 1v1
Climb the leagues
Seven leagues from Wooden to Legend, a new season every month, and your rival's heroes stay hooded until they step out.
- Party
Four players
Four players, one board, every hero out for themselves.
- Friends
Your own room
Share a room code, fill empty seats with CPUs and pick the map.
- Worlds
Six worlds
Verdant Realm, Frostvale, Duskhollow, Sunspire, Cinderdeep and Petalgrove.
Fair by design
Nothing you can buy changes a match. Looks are only looks, the dice play the same for everyone, and ads never interrupt a match.